using UnityEditor;
namespace LitTools
{
    /// <summary>
    /// 项目构建策略接口
    /// </summary>
    public interface IBuildStrategy
    {
        /// <summary>
        /// 获取场景列表
        /// </summary>
        /// <returns></returns>
        public string[] GetBuildSceneList();
        /// <summary>
        /// 获取构建平台
        /// </summary>
        /// <returns></returns>
        public BuildTarget GetBuildTarget();
        /// <summary>
        /// 在构建之前的操作
        /// </summary>
        public void BeforeBuildProject();
        /// <summary>
        /// 获取打包位置
        /// </summary>
        /// <returns></returns>
        public string GetLocationPathName();
    }
}